Interface IRefresher

    • Method Detail

      • refresh

        void refresh​(boolean forced)
        Performs the refresh.
        The refresh can be forced or not. The forced refresh means that the receiving component shouldn't decide whether to refresh the scene entirely or not. It just rebuilds itself, so the existing components will be destroyed (disposed) and the new ones will be created.
        On the other hand the force-less refresh means that the receiving component choices to refresh the scene or just update the separate components (or even does nothing) in accordance with its knowledge about the 'context'.
        forced - the flag indicating whether use forced refresh or not.
      • dispose

        void dispose()
        Disposes the refresher instance.