Interface IExpressionTypeState
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- All Known Implementing Classes:
PromiseVariableTreeTypeState
,PromiseVariableTreeTypeStateWithSubStates
,ThreadSafeVariableTreeTypeState
,VariableTreeTypeState
,VariableTreeTypeStateWithSubStates
,VariableTypeState
public interface IExpressionTypeState
Describe state of expression.
Each state corresponding to change type of expression.
Also we can say, that state is a node of graph.
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description void
addChildState(IExpressionTypeState childState)
Add new child state.void
addType(TypeItem type)
Add type to statevoid
addTypes(VariableTypeState state)
Add type to state from another statevoid
addTypes(Collection<? extends TypeItem> types)
Add types to stateIterable<IExpressionTypeState>
getChildState()
Gets children states for current stateEnvironments
getEnvironments()
Gets correspondingEnvironment
for current stateIExpressionTypeState
getParentState()
Gets state that was before current stateIterable<TypeItem>
getTypes()
Gets all types associated with this stateint
getTypesSize()
Gets type's list sizeboolean
hasTypes()
Checks that state has assosiated typesvoid
setParentState(IExpressionTypeState parentState)
Sets state that was before current state.void
setTypes(Collection<? extends TypeItem> types)
Sets types to state.
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Method Detail
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getEnvironments
Environments getEnvironments()
Gets correspondingEnvironment
for current state- Returns:
Environments
, nevernull
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getTypes
Iterable<TypeItem> getTypes()
Gets all types associated with this state- Returns:
- list of
TypeItem
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hasTypes
boolean hasTypes()
Checks that state has assosiated types- Returns:
true
if there are assosiated types in state,false
otherwise
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addType
void addType(TypeItem type)
Add type to state- Parameters:
type
- addingTypeItem
, can't benull
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addTypes
void addTypes(Collection<? extends TypeItem> types)
Add types to state- Parameters:
types
- addingTypeItem
s, can't benull
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setTypes
void setTypes(Collection<? extends TypeItem> types)
Sets types to state. Method clears containing types before sets new- Parameters:
types
- settingTypeItem
s, cannot benull
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addTypes
void addTypes(VariableTypeState state)
Add type to state from another state- Parameters:
state
-VariableTypeState
for adding types, can't benull
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getTypesSize
int getTypesSize()
Gets type's list size- Returns:
- count of types in
VariableTypeState
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getParentState
IExpressionTypeState getParentState()
Gets state that was before current state- Returns:
- parent state
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setParentState
void setParentState(IExpressionTypeState parentState)
Sets state that was before current state.
Remark that inaddChildState(IExpressionTypeState)
parent state set automatically- Parameters:
parentState
- parent state
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getChildState
Iterable<IExpressionTypeState> getChildState()
Gets children states for current state- Returns:
- list of
IExpressionTypeState
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addChildState
void addChildState(IExpressionTypeState childState)
Add new child state.
Remarks that current state will be parent state forchildState
- Parameters:
childState
- new child
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